examples.states
| .. | |
|---|---|
| BloomFilterState | BloomFilterState controls the BloomFilter example. It sets up controls to modify the brightness threshold and the number of blur passes. Very high values will introduce noticeble lag. |
| Controls | Controls provide a sprite group which can contain a collection of controls which can control the various aspects of the shader active in the demo. |
| DemoState | DemoState provides a highlevel state class providing functions needed by all demo states. |
| GrayscalePixelationShaderState | The GrayscalePixelationShaderState provides the demo driver for the GrayscalePixelationShader. |
| GrayscaleShaderState | The GrayscaleShaderState provides the demo driver for the GrayscaleShader. |
| ImageData | |
| ImagesState | ImageState is a FlxState providing a selection of images and sprite to which shader effects may be applied. |
| MenuState | MenuState provides a menu page for example shaders and filters. |
| MultiShaderState | MultiShaderState controls the MultiShaderFilter example. This demonstrates how you can combine two regular shaders into a single filter. In this example we use a grayscale and a pixelation shader. |
| PixelationShaderState | The PixelationShaderState provides the demo driver for the PixelationShader. |
| RippleShaderState | |
| SaturationShaderState | The SaturationShaderState provides the demo driver for the SaturationShader. |
| ShakeShaderState | The ShakeShaderState provides the demo driver for the ShakeShader. |
| ThresholdShaderState | The ThresholdShaderState provides the demo driver for the ThresholdShader. |